
Keep in mind 7 Days is a fully dynamic game where you can add to, change or destroy everything in a huge open world, so it cannot be compared to games using smaller static level worlds with pre-baked lighting and visibility. With our changes the game runs a lot better for most users. We had a lot of feedback from Alpha 17 on how performance was lower than Alpha We have made many changes to improve performance including. We changed encumbrance so players start with a larger backpack in new games so the penalty is less when your inventory fills up. 7 Days To Die Alpha 18 - NITROGEN RWG Map / Singleplayer/EP4 There are perk books in loot that reward stamina for kills.
7 DAYS TO DIE ALPHA 18 SEEDS MODS
Armor perks and mods now reduce stamina and movement penalties as well. Power attacks still have a hefty cost, but also a reward. Many other primary attack stamina costs have been reduced. TFP also heard a lot of A17 feedback about how starting player stamina was too low, and player stamina drain made actions like harvesting, mining, and running a grind and a chore. We plan to collect telemetry data in the future to help us further improve this aspect of the game. We believe the game now supports all the current play-styles. The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance. In Alpha 18 we streamlined and balanced the ways players earn XP to support multiple play styles and supporting rolls. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving. To make Alpha 18 a great build we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback.
